//=============================================================================
// Box2dTestFrameworkUtil.cs
//=============================================================================
//
// TGB-Box2D-Integration (http://code.google.com/p/tgb-box2d-integration/)
// Copyright (c) 2009 Michael Woerister
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to 
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
// DEALINGS IN THE SOFTWARE.


//=----------------------------------------------------------------------------
// Box2dCreateRectanglePoly()
//=----------------------------------------------------------------------------
function Box2dCreateRectanglePoly( %size )
{
    return new t2dShapeVector()
    {
        Size = %size;
        PolyList = "-1 -1 1 -1 1 1 -1 1";
        LineColor = "1 1 1 1";
    };
}


//=----------------------------------------------------------------------------
// Box2dCreateCirclePoly()
//=----------------------------------------------------------------------------
function Box2dCreateCirclePoly( %size, %edgeCount )
{
    %sceneObject = new t2dShapeVector()
    {
        Size = %size;
        LineColor = "1 1 1 1";
        CollisionCircleSuperscribed = false;
        CollisionDetectionMode = CIRCLE;
    };
    
    %vertexList = "";
    %twoPi = 3.1415926 * 2; 
    for ( %i = 0; %i < %edgeCount; %i++ )
    {
        %angle = ( %i / %edgeCount ) * %twoPi;
        
        %y = mSin( %angle );
        %x = mCos( %angle );
        
        %vertexList = %vertexList SPC %x SPC %y;
    }
    
    %sceneObject.PolyList = %vertexList SPC "0 0";
    return %sceneObject;
}
